Role-Playing Game Outline:
The Premise:
The world of Sly Cooper is surprisingly rich in its potential lore and its capability for cartoon-worthy adventures. Fans have contributed to its history and expanded upon what the series itself has offered, and there are those who might wish to take part in that world's adventures, themselves. How to give them what they want? The answer: Create a guide for a role-playing game in the vein of Dungeons and Dragons...only in this case, set in the Sly Cooper universe! While the basic outline would be similar to the Dungeons and Dragons pen-and-paper RPG, complete with dice rolls and guide books, there would be altered features to make it fit better with the Sly Cooper universe. Such features, both similar and entirely new, would include:
![Picture](/uploads/2/3/3/7/23371948/8468957.png)
Character Classes & Racial Traits
The player could build a character based on the professions seen in the Sly Cooper universe, with examples including Master Thief (stealth-based and agile, like Sly Cooper), Hacker/Gadgeteer (Use of traps and remote-controlled pets, like Bentley and Penelope), Strongman (combat and strength-focused, like Murray). In addition, certain species would get bonuses to certain stats--raccoons, for example, might be more adept at sneaking and parkour than turtles. Furthermore, the player could invest skill points to create a hybrid class that blends the abilities of two together, while being master at neither.
The player could build a character based on the professions seen in the Sly Cooper universe, with examples including Master Thief (stealth-based and agile, like Sly Cooper), Hacker/Gadgeteer (Use of traps and remote-controlled pets, like Bentley and Penelope), Strongman (combat and strength-focused, like Murray). In addition, certain species would get bonuses to certain stats--raccoons, for example, might be more adept at sneaking and parkour than turtles. Furthermore, the player could invest skill points to create a hybrid class that blends the abilities of two together, while being master at neither.
![Picture](/uploads/2/3/3/7/23371948/941388.jpg)
Canon Character Playability:
If a player wants to step directly into the shoes of Sly and his friends, they can do so--the player's handbook will provide pre-established character sheets for the canon characters, and how they can be played without breaking the game--including a guide for starting them out at a skilled-yet-limited point early in the adventure (not having access to all of their equipment or skills for some reason or another)
![Picture](/uploads/2/3/3/7/23371948/5337088.png)
Expansion Packs:
If players want to expand upon the core game by bringing in new concepts, or exploring ones that were only vaguely hinted at in the games (The eras of the past Cooper ancestors, for example), they can pick up manuals that contain extensive information on new concepts--syndicates, guidelines for adventures focused primarily on Interpol, time travel, cybernetic augmentation, the presence of the supernatural, and more!
![Picture](/uploads/2/3/3/7/23371948/3977449.jpg)
Figurines:
For those who want to improve the sense of immersion by having characters to move around on a map, miniature figureines can be picked up, along with map boards that can be adjusted to fit the terms of the current campaign.
Evaluation Criteria:
To determine whether or not this venture is successful, we'll be looking out for a certain number of criteria and trends. These include:
- The number of main guide-books sold.
- The number of "expansion" guide-books sold.
- The number of figurines and other "fluff" material sold.
- Licensing and promotional deals from Sucker Punch Productions and Sanzaru Games.
Escape to the Concept Proposals!